In my defense (or perhaps to damn me even more)...
I do have some very specific views of improv. I have spent, and continue to spend, embarrassing amounts of time thinking about why improv is an artform, why it deserves to be, and what makes it unique as an artform. And my working theory is that it is the only artform that allows multiple artists to spontaneously create their art in immediate reaction to each other.
Maybe that's so obvious it's stupid to put in print. But it's my working theory. If you ask me again in a month or two, it may have changed a bit. This is a young artform! But let's go with that for now.
Here's where I get "close-minded"...
If we're creating in reaction to each other, then it seems to me that two things are incredibly important:
1. Your scene partner.
2. Reacting to your scene partner. (Yes-And)
To me, the joy of improv is in that basic idea of making your scene partner a genius. Not allowing them to fail (or, conversely, failing with them spectacularly). The questions is, how do we do that?
We agree to a couple things.
1. We're building a scene together. Character? Relationship? Status? Behavior? Game? Use whatever words you want. They're all essential parts of a scene (I currently prefer the term "situation" rather than "scene" because I think it more accurately describes what we're looking to build together. We're not looking to be static here, we're looking to be active in the moment.)
2. We've already said improv is about "creating in reaction to the other people on stage" - so we agree that anything we individually "invent" - specifics, objects, off-stage characters, past interactions/history - we're only inventing them to get a reaction. So we should be MUCH more interested (and excited about) our scene partner's reaction to our invention than we are in whatever hilarious thing we just invented.
3. Our scene partner is a genius. Every choice they make is right. Judgment has no place on the stage.
One way I like to think of playing a scene is like a tennis volley. We're trying to keep the ball going back and forth as long as possible. No one is trying to win. But we do want to make it as fun as we can for as long as we can.
So let's say you hit an amazing, through the legs, double-flip backhand while you nail a Groucho Marx impression. Pretty hot stuff. Congratulations, you are hilarious and talented.
But - if that ball's gonna stay in the air, you better be focused on what the person on the other side of the net does in reaction to that shot. The shot they hit back determines what you do next. If you already have your next ridiculously awesome shot all planned out, you're going to miss the fun. The ball's going to go out of bounds while you pull out a new ball and say, "I got another one." And you hitting a bunch of amazing shots in a row isn't nearly as exciting or fun as a sustained volley.
So - it's all about making strong specific choices in reaction to our scene partner. But is there a right/wrong reaction/choice?
Kind of, but not really. The top of a scene is all about discovery. But because we're building a scene together, the choices we make impact the scene tremendously. Afterall, your scene partner is a genius, so everything they do is on purpose and important to the scene.
That's why I think "game" is just "yes-and." When we talk about game, we often use the idea of "if this is true, what else is true?"
If this is true = YES
What else is true = AND
So for the moment, let's toss that pesky controversial "game" word out of the conversation (Or is this a treatise? I'll be "solipsistic" for a moment and say it is).
We don't have props, costumes, source material, or a program note to give context to our scenes. All we have is what we create right now, in the moment (I'm talking about individual scenes here, not forms with openings - which create a shared context).
So - the way we behave in a scene defines our character. If we're in a job interview scene and my scene partner sings "Jingle Bells" while they peruse my resume, they have "invented" that to get me to react. And because they are a genius, I know they didn't do it randomly or for no reason. They did it because that specific behavior is part of a larger pattern of behavior that defines their character.
But what is that character!? What is that pattern of behavior!? All we know is they sang "Jingle Bells." Are they insane!? No. And we'll discover why they sang "Jingle Bells" together. By reacting and making strong choices.
You could react in a befuddled way. You could choose to "not know" why they're doing it. But this is improv. No one in in the room knows what is happening! But YOU are on stage. And if you're on that stage, YOU are a genius. Which means anything you choose is right. So just decide. As specifically as you can. Make a choice that makes your scene partner look like a genius for deciding to sing "Jingle Bells"...
"Always tough to do business at Christmas time, right sir? So distracting!"
"Oh, I'm sorry. I gave you the lyrics to 'Jingle Bells.' This is my resume."
"I'd just like to say, sir, you have a beautiful singing voice."
"I've, uh, never had anyone sing in a job interview before."
You could join in.
Doesn't matter. Make any choice you want. As long as it's in reaction to your scene partner, then it's all good.
But as we make these choices (and the choices that are to come) we're creating the scene. As we yes-and, we discover what this specific, individual scene is about. We move from "this scene could be about literally anything in the universe" to "this scene is about this specific thing." (HINT: The scene is always about the PEOPLE in the scene. Everything else is imaginary!)
So that example scene may have started as a generic job interview scene (which already narrowed it down from "anything in the universe!"), but as we make specific choices, it does not remain a generic job interview scene. It becomes much more specific. We're building a scene together (#1 on our list!)!
It becomes a job interview scene where one or both of the characters loves Christmas so much they keep injecting it into the interview. Or a scene with an eccentric boss and the applicant who brown-noses incessantly anyway. Again - doesn't matter. It could be anything. You're going to choose that together as you move forward. And those choices will always be in reaction to the choices you've already made.
Why? Because we're all geniuses. We KNOW those choices we've made MEAN SOMETHING. We can't ignore them.
We should yes-and them.
We should ask "if this is true, what else is true."
Which is why scene and game are inseparable.
Good improv is not about you, your brilliant ideas, and all the things you want to do. It's about your scene partner and all the brilliant things you want to do, moment-to-moment, IN REACTION TO YOUR SCENE PARTNER IN THIS SCENE YOU'VE CREATED TOGETHER.
That's my "close-minded" theory. My guiding principle. For now.
Of course, most theories only work perfectly in perfect systems. And let's face it - we're making this shit up as we go.
But I believe these are goals worth aiming for. They're ideals worth working to achieve. And I think they're unique to this artform in a way that makes me incredibly excited every time I get to perform it or watch it.
They're also the ideals I talk about, wrestle with, question, and give notes on when I'm sitting in a room of improvisers being a bad teacher.