Wow, Jake was just on the TV! I am distracted. God, why is my undying love for Conan unrequited? Sigh.
Okay, back to the point.
I encountered Michael Delaney exactly one year ago, when I took my first Level Two class in the Winter of 2001.
Michael (never Mike, always Michael) taught in a way that I look back on now with total reverence. He took us and his teaching seriously, never (openly) cringed at our oft-repeated mistakes, and overall served as a formative model to me of what improv should be. It is for this reason that I opted to study with him again for my first Level Three. After a long break, which he encouraged by telling his students it was to our benefit as improvisors to study with as many different UCB instructors as possible- I am back to re-examine and strengthen the skills he so gracefully imparts to his students in his Level Three classes. What follows are a jumble of my parapharased notes from the classes- less a dialouge, more a list of his statements. Things in quotes are word for word Delaney comments.
(For anyone reading who may not be studying at UCB, a quick note: Level Three is the class where students continue to learn the Harold and are able to perform in front of an audience semi-regularly).
Class One: January 14
In scenes, look for the first unusual thing. There are two steps to get there-
1) be real
2) wait; listen- be aware- it will come
Make active choices; go to places you normally wouldn't- you are masters of time and space.
Have the conversations you want to have.
Speak directly to each other.
Avoid conflict- always find ways to say yes, and always stay connected.
Don't put obstacles in your path.
No game is established until it's made into a pattern.
On a semantics choice being played as the only game in a scene: "That's ground pepper. That's not your meal, no one wants to just eat pure pepper. No one wants just a bowl of pepper."
Don't fix the problem. Never- do not get stuck on the problem. Create more problems just like it.
Scenes are not about objetcs, they are about what objects represent. Make the scene about "us", not about the items in it.
"I don't wash my pants. I do wash my shirts...c'mon, dude!"
Act the shit out of your moments. Don't script, if you're worried about the thing to say next, you're scripting and you're not in the moment.
"That's what theater [and strong improv] is about...the day that's different [from all the rest]."
The Two Pillars of Great Improv:
1) place
2) relationship
Call out things once, move past it.
Things to aim for in scenework:
in the moment
fresh
active
about the now
In group games:
try not to ever repeat anything (any games) done before. Challenge yourself.
If you insist on playing children, play at the top of your intelligence and play well-behaved children. DO NOT WALK ON YOUR KNEES TO PLAY A CHILD. ("You look like a damn monkey!")
Activity versus action: If you're talking about what you're doing keep doing what you're doing BUT TALK ABOUT SOMETHING ELSE.
Please get your ideas out- look them in the eye. The things we don't want to do in life we have to do onstage. Don't be coy with your ideas.
Initiations don't have to be funny, they have to be specific. Be a real person, act real and truthfully in the moment.
In scenes, premises aren't games. Once you have a premise, work to find a game.
Start your third beats in the middle of some action- come in and play it twice as hard becuase these beats are twice as short.
Openings are a theme for the Harold, you need to do things you like in your openings so that they will be a part of your work.
We're not concerned with jokes, we're concerned with the truth.
Find ways to say yes.
If this is true, then what else?
Make active choices.
Too good to omit: "Keep your inner child alive, just make the inner child be 8 or 9."
######
More next Monday, Improv Fans!
Okay, back to the point.
I encountered Michael Delaney exactly one year ago, when I took my first Level Two class in the Winter of 2001.
Michael (never Mike, always Michael) taught in a way that I look back on now with total reverence. He took us and his teaching seriously, never (openly) cringed at our oft-repeated mistakes, and overall served as a formative model to me of what improv should be. It is for this reason that I opted to study with him again for my first Level Three. After a long break, which he encouraged by telling his students it was to our benefit as improvisors to study with as many different UCB instructors as possible- I am back to re-examine and strengthen the skills he so gracefully imparts to his students in his Level Three classes. What follows are a jumble of my parapharased notes from the classes- less a dialouge, more a list of his statements. Things in quotes are word for word Delaney comments.
(For anyone reading who may not be studying at UCB, a quick note: Level Three is the class where students continue to learn the Harold and are able to perform in front of an audience semi-regularly).
Class One: January 14
In scenes, look for the first unusual thing. There are two steps to get there-
1) be real
2) wait; listen- be aware- it will come
Make active choices; go to places you normally wouldn't- you are masters of time and space.
Have the conversations you want to have.
Speak directly to each other.
Avoid conflict- always find ways to say yes, and always stay connected.
Don't put obstacles in your path.
No game is established until it's made into a pattern.
On a semantics choice being played as the only game in a scene: "That's ground pepper. That's not your meal, no one wants to just eat pure pepper. No one wants just a bowl of pepper."
Don't fix the problem. Never- do not get stuck on the problem. Create more problems just like it.
Scenes are not about objetcs, they are about what objects represent. Make the scene about "us", not about the items in it.
"I don't wash my pants. I do wash my shirts...c'mon, dude!"
Act the shit out of your moments. Don't script, if you're worried about the thing to say next, you're scripting and you're not in the moment.
"That's what theater [and strong improv] is about...the day that's different [from all the rest]."
The Two Pillars of Great Improv:
1) place
2) relationship
Call out things once, move past it.
Things to aim for in scenework:
in the moment
fresh
active
about the now
In group games:
try not to ever repeat anything (any games) done before. Challenge yourself.
If you insist on playing children, play at the top of your intelligence and play well-behaved children. DO NOT WALK ON YOUR KNEES TO PLAY A CHILD. ("You look like a damn monkey!")
Activity versus action: If you're talking about what you're doing keep doing what you're doing BUT TALK ABOUT SOMETHING ELSE.
Please get your ideas out- look them in the eye. The things we don't want to do in life we have to do onstage. Don't be coy with your ideas.
Initiations don't have to be funny, they have to be specific. Be a real person, act real and truthfully in the moment.
In scenes, premises aren't games. Once you have a premise, work to find a game.
Start your third beats in the middle of some action- come in and play it twice as hard becuase these beats are twice as short.
Openings are a theme for the Harold, you need to do things you like in your openings so that they will be a part of your work.
We're not concerned with jokes, we're concerned with the truth.
Find ways to say yes.
If this is true, then what else?
Make active choices.
Too good to omit: "Keep your inner child alive, just make the inner child be 8 or 9."
######
More next Monday, Improv Fans!
Last edited: