Multiple character exercises

#1
As I've mentioned before, I work with a small group. I would like them to play multiple characters sometimes. Are there any exercises designed to teach creating multiple, different characters?

The only thing I could think of is as follows: Someone holds a monologue in character. When I think that character is developed enough, I clap and let them do a monologue in a different character, only allowing them to finish that once I feel it's both defined and different from the first one. This way I let them do about 5 characters.
 
#2
A few skills are at play here. One: Making sure that each character is clear and distinct from the one played before. Two: Making sure that the new characters still relate to the scene at hand.

In terms of making new characters clear, there's a few mechanics to it. They should occupy a distinct different physical place. They should also be clearly physically or vocally different. If I step out and speak a few lines in my normal voice, and then step over a few feet and continue speaking in my normal voice, then as far as anyone knows I've only played one character. We should also take care as to how we move in between characters - I don't want to run so quick that people think I'm sweep editing the scene from within, or so slow that people think I'm just moving in character to a new place on stage. An efficient walk in "neutral" should help communicate that, but it's something that will need to be drilled so that everyone knows what it looks like.

An exercise: Take three players and set up seven chairs, in a row. We're at a movie theater or a sporting event or something like that. Kyle sits in the first chair, and begins playing a character. Lewis sits next to Kyle, and plays a character that reacts and responds to Kyle. They interact for a bit, and then Neal sits in the third chair playing a character that reacts and responds to Lewis. Soon Kyle can get up and move to the fourth chair, playing a new character that responds to Neal. So on and so forth, until all seven chairs have seven distinct characters. Now Kyle, Lewis, and Neal can move freely between their chairs, allowing all seven characters to interact. This should help us practice the mechanics of multiple character scenes. The chair set-up keeps it simple, soon we can remove it and just let people go.
 
#3
Ted the Loquacious Gardner

Group stands in a circle. One person gives a name ("Reed"), the next person gives an adjective ("uptight") then the next person gives an occupation ("Surf shop manager"). The 4th person then takes that label "Reed the uptight surf shop manager" and starts a monologue/interaction as that character. It could be 2-3 lines long, just a slice of life interaction where that character is being themselves. Then the person who gave an adj. gives a name and the person who gave a job gives an adj. & the suggestion snake just shifts down the line one.

Ideally you can find a posture, voice and attitude that honors all three labels but as long as you commit to your original choices you can learn/practice adopting new characters based on 1 or 2 labels. In a show you can use the audience's suggestion or a group mate's label to commit to a new character with a voice/posture/attitude different from your natural self.
 
#4
In response to high violet's post:

I did this exercise in a UCB class with another ripple thrown in, which was that at some point in your character's monologue the teacher would ask (for example), "Reed the uptight surf shop manager, why are you so uptight?" You then had to explain why your character is the way they are, what in their philosophy or outlook on life causes them to be that way. In a show, knowing that deepens your characters and also tells your fellow improvisers how to more effectively push your character's buttons and heighten your character's game. If you're playing multiple characters, giving them each a deeply ingrained philosophy can also help to make them more distinct.
 
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