Doing Real scenes

#1
Hey everyone,
I was wondering if anyone has any games for trying to work on being grounded and realistic at the top of the scene. I usually go to crazytown right off the bat, and need some good exercises I can practice with groups and solo style to get it right. I know of monoscenes that help out, but that is pretty much it. Any suggestions would be much appreciated,
Tank you,
Tony
 

MikeStill

Covered in bronze
#2
Here's something that helps--focus on object work at the top of your scene. Don't rush it, take the time to do it realistically. If you are doing dishes, do them all. Know what you are looking at. Are they post dinner dishes? Then really scrub off that dried spaghetti sauce. Go through the whole ritual--turn on the water, use the soap, decide if you are using a scouring pad or a sponge. Are you drying the dishes one-by-one or do you have a dish rack?

It takes time to do dishes so don't just fly through it. Your scene will probably be 3 or 4 minutes--it usually take me at least double that to do dishes, so you probably won't have them done by the end of the scene. That's okay, because the scene isn't about you doing dishes, its about something else and it's probably awesome, but the whole time you are grounding yourself by getting those dishes done.
 
#3
Object work is a great way to snap into reality.

Also try matching the tone of your partner. If he's initiating with a certain emotion or scenic style, then answer right back with the same emotion or style. The only caveat is if your partner initiates with Crazytown. Then you're on your own.
 

benorbeen

intelligentlemaniac
#5
An exercise I sometimes do with improv groups is have a member of the group get up in front of the group and have a streaming session of "I want..." statements.

The person has to keep saying things she wants. "I want a dog. I want a house. I want chocolate. I want to stop doing this. I want to get help. I want to say 'Fuck you' to Ben. I want to kiss that girl behind the counter." Etc.

I don't do much other than control the length of time the person goes. I don't say when I'll stop. Usually I let the person go for longer than what feels comfortable. (If the person was continually jokey, I'd probably pause her and give her some redirection.)

The aim is to get the person to start using herself. Each of these wants can serve as a foundation for a character. That is, each can motivate action in an improv scene and basically be all that you do in an improv scene. "I want a sandwich." A simple one. For that scene, you try to get a sandwich.

Get it early? Find another want and go for that.

But the greater point is that it gets a person (as well as other people!!) familiar with what she wants. She may use that. Others may play to her wants. I tell you, based on experience, when a person exposes her wants, then in an improvised scene GETS them, the joy is real, ecstatic, high-inducing. Real reactions. Natural reactions. They come.

That may be a helpful as well as really entertaining and engaging exercise.

Ben
 
#6
Charlie Todd had us all do scenes where we were seated back to back with our scene partner. Here is a snippit of an email conversation we had about it.

In terms of that back-to-back exercise, it is nice how everyone slows down and plays real. It's a tough step to go from that exercise to playing that way in a regular scene for sure. I feel like object work can be a good trick for this. If you're involving yourself in your environment, you feel like you're doing something and the pressure to be talky-talky subsides and you can slow down a bit.
 

DougGordon

Not my real name
#7
My group just did an exercise in practice: two-person scenes where each person could only say something that contained just ONE piece of new information. It really helped us play patient, thoughtful and more realistic scenes and recalled the very early "yes...and" exercises we did in 101. Interestingly, even though we were saying less than we normally do, our scenes took a little longer because we really had to think about how to make what we said carry the most information. (With repetition of this exercise, things started moving along.)

Not that I'm an expert--and not that I don't make these mistakes all the time--but I find that crazy scenes often happen because TOO much information is added at the top of the scene or in one line. "It's a cat named Walnuts with three legs and a robotic eye. Here, feed him this uranium." It makes the scene confusing from the get-go, gives your scene partner too much to respond to, and sends you on your way to crazy-town. "It's a cat named Walnuts" would probably lead to more honest discoveries. Just one specific detail is always better than a high volume of vague details, too, and helps me stay focused.
 

iammattfried

It's Fried, not Fried.
#9
Take a Chris Gethard Class.
Also, take a class with Matt Donnelly or Kurt Braunohler.

Why don't you just come off the back line with a simple initiation that's very objective, like "Hey, I'm done this book, do you want it?" Just focus on it being simple and everyday with your scene partner - no efforts to be comedic, rather just having a conversation.

As you're building, just throw in stuff you know: truth from your past, your experiences, what you know about life. The more and more things an improviser brings of who he is to a scene, it can ground him in a committed truth. Plus, the humor comes quicker, because the tension can come from a conflict between two characters' perspectives. OR, even better, two characters can agree on a point-of-view that is out-of-place with the rest of the world...

You get the point. Give it a shot if it interests you.
 
#10
I'd also like to know how you define Crazytown. Crazytown to me is when one player comes out with a fairly clear or simple initiation and the other player responds with something out of left field.

Player 1 - Well, Grandma, let me poor you some lemonade.

Player 2 - Look at you! You're a lesbian robot! I don't want to work in the salt mines, Lesbian Robot!


Or is Crazytown to you is something else, like:

Player 1 - Well, Grandma, let me poor you some lemonade.

Player 2 - Lemonade! Yes! Blue sky! I'm running around in a circle and screaming my dialogue and I really don't know why!!!


Those are two different things, so I'm curious. Although the above advice would work pretty well with either situation.
 

qnarf

you get gun!
#11
a lot of the above is really good.
a question: why do you go to crazytown, do you think?
are you inventing because you're uncertain? nervous habit? are you initiating crazy or are you reacting crazy or what?
whatever the answer, is it too snarky to say, simply, don't do that? i mean, you have an enormous amount of experience talking to people normally, if you've been around people. my advice would be to do some scenes where the goal is to simply remain conversational. talk to someone as you would talk to them under normal circumstances, and do not address plot at all.
 
#12
my advice would be to do some scenes where the goal is to simply remain conversational. talk to someone as you would talk to them under normal circumstances, and do not address plot at all.
Absolutely. I totally agree.

One of my favorite conversational exercises (and I believe Gethard showed me this, so thanks, Geth!) is this: you and a scene partner sit opposite each other, eat a meal with each other, and talk (as yourselves) for 10 minutes. No characters, no invention, no lies, no beats. Just dinner conversation. The end.

Having that simple, shared activity--eating together--took all the pressure off and forced us to stay present and involved with each other. We had to share and listen and respond honestly, and we were often surprised by how funny we were when we weren't trying to force the comedy.
 

Masten

The verbal Herman Munster
#14
Absolutely. I totally agree.

One of my favorite conversational exercises (and I believe Gethard showed me this, so thanks, Geth!) is this: you and a scene partner sit opposite each other, eat a meal with each other, and talk (as yourselves) for 10 minutes. No characters, no invention, no lies, no beats. Just dinner conversation. The end.

Having that simple, shared activity--eating together--took all the pressure off and forced us to stay present and involved with each other. We had to share and listen and respond honestly, and we were often surprised by how funny we were when we weren't trying to force the comedy.
All true. if you're thinking too hard about plot, the awesome move you're going to make 30 seconds from now, your next beat, or anything of that kind, you're not paying attention to your partner or the scene. It's an easy trap to fall into, and it can actually happen more often if you're excited and have a million ideas for a scene.

A good general way around it is make sure you're responding to the last thing your partner said or did. It'll keep your attention on what the two of you are doing in the moment.

I could have stood to take this advice myself a couple times this week.
 
#16
Also, I want to see this scene.

Go to "New Team Lunacy" more.

Okay, I recently seriously witnessed something only spoken of in improv textbooks. Wednesday, Magnet Mixer. Guy gets on stage and literally, exuberantly, says to his scene partner "We're not on a boat, we're on a plane, stupid!" He actually called the other player "stupid." What this guy was doing was fighting - not character fighting-oh-the-scene-is-about-an-argument, but fighting I-the-actor-have-this-idea-and-you-will-do-it.

So ask yourself if you're fighting to make your ideas happen. When you do that, you eschew listening and reacting to your scene partner. The more you listen and react, the more honest things will be. It is improv, so at some point it's possible you will do something or say something that is completely improbable or fantastic. But since you started out grounded, everyone is willing to go along on that ride.
 

benorbeen

intelligentlemaniac
#17
I've been using the term "going to Crazytown" recently, but hadn't realized anyone else used it.

I use it when the performers start playing in a way that I can't relate to as an audience member. If they're acting non-human--in other words, in a way a human wouldn't act--I'll probably be saying they've gone to Crazytown.

Of late, the coaching I follow with is simply to play things that I can relate to. Know your audience: Play what they can relate to. The audience has interests: Stage them. The audience is all human: Stage human things. Even if you're playing rocks: Play the rocks with human interests. I call it "the humanation of chaos." Take the disorder, and associate human wants with it. You can solve any chaotic situation and get the audience to relate to it this way. You don't get lost in Crazytown--you get out of it, and end up with something the audience is amazed by.

Another term I just invented is "the barf kiss." If you have a performer who seems to dwell in peeing, and pooping, and farting, and barfing, etc., in his scenes, challenge him to find the intimacy in such moments. "Find the kiss in the barf." It's just some advice if the person gets stuck in that kind of potty mindset (which can result from nerves and then go-tos like excretion.)

For what it's worth,
Ben
 

Whitehouse

More than a feeling
#18
As a recovering crazytown improviser, let me just say I feel your pain. It sucks to be in a scene where you are not getting laughs while making huge motions with your hands squawking like a parrot.

So, I'm going to echo a lot of what's already been said and add that in my crazytown express, the major cause is panic - letting fear get the best of me and my intelligence. The reasons for panicing can be many and varied, but the effects are not listening, getting in my head, invention, heightening details/emotions rather than game, embellishing rather than exploring, doing more than thinking.

It's like being at the front of a roller-coaster you can't stop.

The solution for me, was to drop big characters and big action at the top of my scenes and instead focus on listening. It sounds bizarre, but the cause of most of my problems were because I was so nervous on stage I would create characters I couldn't play and actions that I couldn't sustain instead of listening to my scene partner. My solution was to start small, establish the scene, and take my time.

I also am a firm believer that you have to train yourself to not to worry about the laughs. I think this can snap performers into panic mode. "Why isn't anybody laughing? CRAP!"

The good news is, crazytown is not fatal and there are plenty of teachers and coaches who can snap you out of it. Chris Gethard did wonders for me... although I still panic in auditions, I haven't panicked on stage in a long long time.

My favorite exercise for this is a Black Harold or Black scenes, where the express point is to perform totally seriously and go for the tragic side of scenes. Sounds strange, but being totally serious and dramatic was some of the funniest scene work I ever performed. This isn't the don't go for laughs exercise, but rather try to act your ass off. Once I realized I didn't have to put on a crazy character to get a laugh, improv was less frightening.

Of course, this could just be me. :)
 
#19
Yeh, all the stuff you guys suggested is great! I really appreciate the threads. As far as going to crazytown, I meant like

T: It looks dry out there today.
J: I know, and we only have one coffee bean plant, its not gonna last us.
T: The drought has been too long.
J: We should do that rain dance one more time to see if it works.

Thats how some of my scenes workout to, saying I am the "J" in the scene. I basically offer a lot of stuff out tat the top of my scenes. Its tough, when I try to listen more, I forget about reacting, im just hearing, but when I know I need to react, I react without it really being an honest reaction, but just made up to start scene with emotion.
I also think starting serious is really good way to bring things back to reality. Ive heard of Tragic IMPROV who offer classes, anyone suggest working with them?
Tony
 

goldfish boy

Otium cum dignitate
#20
T: The drought has been too long.
J: We should do that rain dance one more time to see if it works.
This second example, I'm not so sure that that's crazytown. I guess it would depend on how the scene played out from there. It seems to me that's saying a lot about the character J: that he's faith-based, and that he believes that just because a tactic failed once doesn't mean it will fail a second time. If the scene literally goes down the path of doing a rain dance, yeh, it's the express to crazy town, but if T becomes the voice of reason and J becomes the voice of blind faith, it could be an interesting scene.
 
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